One of the ‘main skills’ the player can use, which allows the main character to catch and throw or shoot back the projectile which was just shot/thrown at them.
Valkyrie dive is a abilities allowing the player to jump in the air and slam down on the enemies. Stomp is a 'main skill' allowing the player to do a large amount of damage to enemies lying on the ground.
A small but versatile system which was used to create ‘button mashing’ gameplay that could be tweaked by a designer.
Functionally similar to the ‘mikiri counter’ in Sekiro, allows you to do a counter to an enemy if you dodge towards their unblockable ‘rune attacks’.
In Valhalla, each archetype had a unique ‘stun kill’ (which also served as the kill against ‘elite’ archetypes) where the player kills the enemy with their own weapon, I wrote a number of features which helped to boost the quality of these.