Gameplay programming (Blueprints, UE4)
General programming (Blueprints, C++, UE4)
Gameplay programming (Blueprints, C++, UE4)
Gameplay Programming (C#, Unity)
I’m a Gameplay programmer at Ubisoft Montreal having recently shipped Assassin’s Creed Valhalla as a member of the fight team. Over the course of my career, I have 5 years of professional programming experience, 3 of which are in games and my specializations are in combat AI, technical gameplay animation and building systems which empower content creators.
When not working on games, you can often find me playing video games with my friends, and, in an age past, enjoying the outdoors.