Falling Up

Gameplay demo of Falling Up
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Has main menu with level select
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Cooperative multiplayer encourages discussion for puzzle-solving
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Single player levels used a 'clone' as a puzzle mechanic to complete levels
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Multiplayer requires timing and coordination between players
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Links

GitHub
Download: Itch.io

Engine

Unity 5

Project Type

Jam Game

Duration

48 hours

Team Size

3 people

Curent status

Completed

Awards

Finish it!

Finish it!

Overview

After my... interesting Global Game Jam 2016 game, I wanted to build something simpler and try and make it as good as possible.

Fortunately, I met a couple of people in my program who shared the same interest, one of whom was just coming off a co-op term at EA Motive.

We made a couple of decisions right off the bat to help us focus including using http://kenney.nl/ sprites to minimize the time wasted with finding art as well as using some code as a base for our movement rather than reinventing the wheel during a jam.

During the jam, I completed the following work:

  • Customized the movement code to work with gravity going both directions and ensuring that the code was robust enough to handle the movement in our game.
  • After that I hooked all the movement code into an input wrapper I designed to easily allow us switch control schemes including switching from keyboard to a controller
  • Part of the clone movement
  • All UI work including the main menu and pause menu as well as scene switching

In the end, we produced a pretty fun game although it definitely was not the most original, being extremely similar to Ibb & Obb. I was pleased that in the game jam awards we tied for the most creative and won the ‘game people most wanted to see finished’ award.